
He also has the animation for his SDM Hou'ou Kyaku. He also has Guard Cancel variants which are the same as this except for an added Guard Cancel spark. Karate tengu mask onto Takuma's sprites for these.Ĭhoi's unused backwards roll from the KOF series. It is quite interesting how such sprites went unused after SNK went to the trouble of spriting in the Mr.

Karate also has unused sprites for Takuma's backward roll from the KOF series. Karate also has sprites from the SDM variant. Karate's Kishin Geki attack from the King of Fighters series. The corrupted colors have no explanation yet.ĭM version of Takuma Sakazaki's alter ego Mr. Quite why they chose to remove it like this is a mystery. In-game she only has the SDM version as her Exceed move. The DM version of Mai Shiranui's Chou Hisatsu Shinobi Bachi. In-game, she only has the blue DM version. The orange-red SDM variant of Kasumi's Chou Kasane Ate. Kasumi's backward roll from her appearances in the KOF series. He also has two unused variants of his Neri Chagi kick command move which would change depending on if he comboed into them or not. Kim's old Forward+A Kuuren Geki command move from The King of Fighters '99. He also has unused animations for his SDM Ryuko Ranbu as well as a slower Ryuko Ranbu ending in a spinning Kohou, which is more difficult to accurately capture. There is no explanation for why this would be in, outside of speculation that King was going to be included. Ryo's special intro against fellow Art of Fighting character King, circa The King of Fighters 2001, wherein Ryo looks away and scratches his head, embarrassed. Terry's Back Knuckle (Forward+A) command move from The King of Fighters '98.

For more information on the unused animations, please check out Kao Megura's FAQ of the game, specifically the Disabled Moves section: Terry Bogard SvC Chaos contains a number of unused sprites and animations for several of the cast. A and B will cycle through the selected characters sprites, whilst C and D change characters.

Press Start twice, then hold it (make sure it's in an actual game, best done in Training Mode) and press any button. Most of the time, the Kyo sprite is miscolored (unless you choose Kyo himself), due to using player 1's character's current palette. By using DIP Switches on a modified machine or using the Kawaks emulator and setting DIP switch 1-1 to on, you activate the Debug Object Viewer, wherein a sprite of Kyo will appear on-screen accompanied by a number of numbers.
